I don’t think structuring New Game Plus around losing every bit of progress minus your skill points was a good call for a game like this, and it marred the ending of what I thought was otherwise a great game. For me, that was NG+2, as I was tired of losing all my progress, and speedrunning NG+ loops, which is possible with campaign skip and easy artifact finding, was not enjoyable either once I realized the “alternate” starts were random and they didn’t do anything significant except give you a funny intro. What all this leads to is that at a certain point, if you want to “max out” the game like you would a normal Bethesda RPG, you have to just pick a spot and settle down. So if you were a combat character and you want to start exploring and base-building better instead, you have to crawl your way through higher levels to get those skill points now, which takes way, way longer than before. And in this version the one thing you cannot do is try a new build, because Bethesda will not let you remove any of your skill points and put them somewhere else for any reasons. But you do not erase your old character to do that. Why…would they design the game like this? I understand that many people start new save files in Bethesda games to do new characters, make new decisions and try different builds. And for a game that encourages exploration, you lose all your survey data on however many worlds you’ve bothered to catalogue. In a game that encourages creative ship and base-building, you lose all of that, all your designs and materials and whatever you’ve built to that point. Every quest is wiped, and New Game Plus only gives you the chance to skip the main quest. All your weapons and armor, all your credits.
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